Summary

Used by movie property tracks with GameObject or Component value types to reference other tracks. This value will be resolved to whatever the referenced track is bound to during playback. Needed for properties like SkinnedModelRenderer.BoneMergeTarget.

Constructors

BindingReference<T>

Properties

TrackId Track to look up the binding of during playback.

Methods

Deconstruct
Get Resolve this binding reference by looking up the current binding for Sandbox.MovieMaker.Properties.BindingReference`1.TrackId.
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