Summary
Used by movie property tracks with
GameObject or
Component value
types to reference other tracks. This value will be resolved to whatever the referenced track
is bound to during playback. Needed for properties like
SkinnedModelRenderer.BoneMergeTarget.
Constructors
Properties
| TrackId |
Track to look up the binding of during playback. |
Methods
| Deconstruct |
|
| Get |
Resolve this binding reference by looking up the current binding for Sandbox.MovieMaker.Properties.BindingReference`1.TrackId. |